Thursday, June 25, 2009

(Review) The Last Remnant (PC)



Title: The Last Remnant
Genre: RPG
Developer: Square Enix
Platform: XBox 360, PlayStation 3, Microsoft Windows
Release Year (PC): 2009



Square Enix brung The Last Remnant to their thirsty RPG lovers in 2009. The game brings an almost realistic gameplay system in the battle section. Although, the traditional turn-based system returned.

Up to 18 playable characters can participate in a battle. However, those characters aren't controlled individually, but rather in a 2 to 5-character groups called Unions. Players control their unions by issuing several battle commands, which is kind of a macro which orders multiple characters with one order. Players may choose "Attack!" which will order the selected union to attack a target union physically, or "Keep your HP up!" which will result in a general attack while prioritizing healing the union's HP, and many more.

Targeting and approaching enemy unions will trigger some certain conditions related to battle maneuvers such as Deadlock, Flank Attack, Rear Attack, and more. For example, if one union is attacked by more than one unions, a Flank Attack will occur, which will increase the latter attacking union's damage to the targeted union. These features further elaborate the complex and realistic battle system.

Graphics are not bad at all. Players can find at battle, while battle commands are waiting to be picked, that the characters will engage themselves with the enemies automatically, as a graphical seasoning. A really dynamic battle. Square Enix also used the Unreal Engine 3. PC players can also customize the graphical settings to optimize performance.

Storylines are nothing special. Players will find that the progress of the story is generally linear. There are no story branches, and advancing with the game will usually cause several locations and quests to be no longer accessible. While this is especially painful for XBox 360 players, because completing all quests nets them an Achievement via the XBox Live™, PC players would lose nothing at all, other than an added value in replay.

Musics in this game are average. The battle songs are especially not fitting in with the game theme. A little bit too rockish, if you ask me.

There are several differences in gameplay between XBox 360 players and PC players. While XBox players would have to be content with 6 Leaders (special characters) per battle, PC players were given the luxury of no Leader limit. Because of this, XBox players are forced to use more soldiers and doing so effectively, while PC users are virtually in no use of them. Many gameplay exploits in the XBox 360 version had also been nerfed in PC version. Some claimed that the gameplay of the PC version is far superior from the XBox 360 version.

Overall, the ratings for the game are: (PC version)
Gameplay: 8/10
Storyline: 6/10
Graphic: 8/10
Music: 6/10
Features: 7/10
Overall: 7/10

Tuesday, June 9, 2009

My "Holiday"

I'm not having my even semester holidays this year. I decided to join the Short Semester program at my university, which allows students to take a 2-month course to hasten his/her graduation. This wouldn't be fun if not for my wonderful friends, who agreed to take this course together with me. That, and the breakdancing practice. I feel so alive!

Anyway, I haven't touched PC gaming for a while, now. Maybe I'll continue my The Last Remnant game this Sunday, and hopefully be able to defeat Jager and Lob Omen soon (I'll be damned forever in that stupid place if I can't beat them! Curse the saving system!). And then I'll be able to start a good review of the game.

Thursday, June 4, 2009

Breakdancing

One of my faculty's student organization's work program is the Welcome Party in July-August, where there will be talent shows. And my friends from that organization is planning to do a breakdancing show on that day (because every boy looks cool in doing so -_-). Breakdancing is not something you learn instantly by entering The Matrix, so we will start practicing soon (yeah, I'll participate in the training). I studied breakdancing once in high school, so at least I'll have a good basic.

I can already do very basic freezes, namely the Baby Freeze, which looks something like this: ===>
And I'm not at a problem with toprocks (any strings of movement from the standing position). But that's it.

Our new, rag-tag breakdancin' crew should consist of mainly students from my period and study program (that being said, Industrial Engineering 2008/2009), mostly having never been instructed in the dance before (except two friends which should be at least decent, (they will be instructing us) forgive my grammar), so I think I will do fine. At least I'll not embarrass myself...

Tuesday, June 2, 2009

NBA Finals 2009

No Kobe vs LeBron big match this year, huh. What a shock. But this did nothing further than ensuring us that the National Basketball Association is a clean league. No pre-set matches. The public wants Lakers vs Cavs. So what? In the end, the best prevails. God bless basketball.

However, I'll not forget to express my sympathy towards good citizens of Cleveland state. I know they haven't won any championships of the sort in any sports events in the past 45 years. And now, just as they thought that it would be over, the Cavs were defeated. Don't be sad. The show must go on.

Oh, and about The Last Remnant I'm playing; I reached the part where I should go to Nagapur to rescue Irina (after the assault on Celapaleis) a few days ago. My opinion so far: Still a bad storyline, but a good gameplay. I'll start a review in a few days. I still got my Final Semester Assessment, you know.